Design Statement: Our idea was to create a flipbook of a small scene at a beach. In this scene, the tides flow back and forth on the shore. The houses "bounce" up and down. The sun pulsates as it rises and then sets. The beacon in the lighthouse similarly pulsates, though it does stay immobile. The image also included some people on the staircase leading to the lighthouse, and the people were dancing. The way the image actually turned out was that we have clouds that are designed to scroll across the sky, as well as a sun that rises and sets, based on the cycle of n, which is representative of a 24-hour day. The houses are made to bounce, and their lights turn on after a certain point in n is reached (related to the onset of night). Technique Statement: For the lighthouse, the GIMP tools were used. Of most use was the image-select-polygon! procedure, which allowed the construction of the entire basic structure. Only the dome at the top and the beacon utilized different procedures. The beacon used a line-art procedure similar to that of the sun, without the proviso that allows it to move. These two line-art procedures varied color, shape, and radius. The background elements were constructed from GIMP tools. The clouds were constructed using GIMP tools to make the basic shapes. Then, modulo was utilized to enable them to scroll across the sky, repeating within the given width. The houses were produced with GIMP tools. In the ultimately unincorporated portion, that of the people on the stairs, almost exclusively turtles were used. Image-compute-pixels was in use, but ultimately failed when incorporated into the broader procedure. In fact, when this was incorporated, elements that were previously functional in the broader procedure were lost. This is strange because we have examples of this procedure (it drew the shore) working on an image of the same size. For some reason, when it was used on the broader image, it failed. Our proportions are all based on percentages. Each object has size parameters based on a decimal percentage of the image ( 1 is 100%, .7 is 70%, etc.). This allowed us to put in any value for width/height, and just multiply it by the percentage to get a scaled image. We also implemented a great deal of sine and cosine functions to produce oscillatory effects we wanted, such as the setting of the sun, and the bouncing of the buildings. three values of n 100 998 50