Summary: In this laboratory, you will explore techniques for building and modifying images by iterating over the positions in an image.
Reference:(image-compute
pos2color
width
height)
pos2color
(a function of the form (lambda (col row) color))
to compute the color at each position in the image. compute
(image-compute-pixels!
image
pos2color)
function to the position of the pixel.
function must have
the form (lambda (col row) expression-to-compute-color).
(region-compute-pixels!
image
left
top
width
height
pos2color)
function to the position of the pixel.
function must be a function of
the form (lambda (col row) expression-to-compute-color).
(selection-compute-pixels!
image
pos2color)
function to the
position of the pixel. function
must have the form (lambda (col row)
expression-to-compute-color).
rgb-transparent
image-compute-pixels! (and variants thereof).
If the color function returns rgb-transparent
for a particular position, the color at that position is left
unchanged.
As you learned in the reading, one of the simplest ways to use
is to create an image
of a uniform color. For example, we might make a small pink image with
image-compute
(define image-color (color-name->rgb "hotpink"))
(image-show (image-compute (lambda (col row) image-color)
30 10))
a. Confirm that these instructions work as advertised.
b. Using a similar instruction, make a larger pink image.
c. Using a similar instruction, make a larger black image.
d. What do you think will happen if you provide
with a negative
width or height?
image-compute
e. Check your answer experimentally.
f. What do you think will happen if you provide
with something other
than a function for the first parameter?
image-compute
g. Check your answer experimentally.
h. What do you think will happen if you provide
with a function
that returns a non-color?
image-compute
i. Check your answer experimentally.
a. The reading claims that the following instructions will create an image the provides a blend from black to red. Confirm that the claim is correct.
(image-compute
(lambda (col row)
(rgb-new (* col 2) 0 0))
129 65)
b. What do you expect the image to look like if we use a larger width (say 257) and height (say 129)?
c. Check your answer experimentally.
d. What do you expect the image to look like if we use a smaller width (say 65) and height (say 33)?
e. Check your answer experimentally.
f. As you may have noted, when we used the 129x65 formula for a bigger image, the rightmost pixels were all red. Write an expression to create a 257x129 image that contains a full horizontal black-to-red blend.
g. As you may have noted, when we used the 129x65 formula for a smaller image, we didn't make it very far from black. Write an expression to create a 65x33 image that contains a full black-to-red blend.
h. Write an expression to build a 129x65 image that has a vertical blend from black to purple.
In the previous problem, you made images that showed blends ranging over a single dimension, either horizontally or vertically. However, we can certainly blend colors in both dimensions.
a. The reading provided one such blend in which the red component increased as you move horizontally from left to right and the blue component increased as you move vertically from top to bottom. Verify that this procedure works as advertised.
(image-compute (lambda (col row) (rgb-new (* col 2) 0 (* row 4))) 129 65)
b. Rewrite this expression so that the blue component decreases (from 255 to 0) as you move from the top to the bottom of the image.
c. Of course, the components can depend upon both the row and the column. Write an expression that generates a 65x64 image that contains a diagonal blend from black to red in a 65x64 image. Your result should look something like the following:
One thing that a good programmer does is generalize her code, so that it works in a variety of situations. The color range code we've written so far is fairly specific to the image size (and even the image placement).
For example, let's consider the computation of a horizontal black-blue blend in a 33x17 image. The core part of that code is likely to read as follows:
(image-compute (lambda (col row) (rgb-new 0 0 (* 8 col))) 33 17)
Where do each of the numbers come from? The 33 is the width and the 17 is height. (In case you haven't noticed by now, many blend computations are easier if we make a dimension one more than a power of 2, so that the number of steps is a power of two.) The two zero values represent the red and green components. Where does the 8 come from? It's 256 divided by the number of steps from 0 to 256. If the width were 65 (64 steps), we would use 256/65 = 4.
a. Write a procedure, ( that creates
a horiz-black-to-blue
width height)width-by-height image
with a horizontal blend from black to blue.
b. Write a procedure, ( that creates
a horiz-blue-to-black
width height)width-by-height image
with a horizontal blend from blue to black.
c. In each of these procedures, the red and green components stay constant and the blue component ranges from some value (0 in the first case, 256 in the second) to some other value (256 in the first case, 0 in the second). We can generalize these two procedures by making the initial and final blue component values parameters.
Write a procedure, (
that creates
a horiz-blue-blend
width height
initial final)width-by-height image
with a horizontal blend from (0,0,initial)
to (0,0,final).
d. Rewrite horiz-black-to-blue and
horiz-blue-to-black in terms of
horiz-blue-blend.
You may recall a more complex computation of colors from the reading, one that
used sin to determine values. Here's a simplified version of
that code:
(image-compute
(lambda (col row)
(rgb-new 0
(* 128 (+ 1 (sin (* pi 0.025 col))))
0))
40 50)
a. What range of values does (* pi 0.025 col)
compute?
b. What range of values does (sin ...)
compute?
c. What range of values does (+ 1 (sin ...)) compute?
d. What range of values does (* 128 (+ 1 (sin ...)))
compute?
e. Given that analysis, what kind of image do you expect the preceding code to draw?
f. Check your answer experimentally.
g. The reading had a somewhat more complex set of instructions.
(image-compute
(lambda (col row)
(rgb-new 0
(* 128 (+ 1 (sin (* pi 0.025 col))))
(* 128 (+ 1 (sin (* pi 0.020 row))))))
40 50)
Explain why there might be a .020 rather than a .025 in the computation of the blue component.
h. Predict the appearance of the computed image.
i. Check your answer experimentally.
Suppose we have an existing image. There are at least three ways that we can add a rectangular region to the image by computing the pixels of that region.
rgb-transparent
outside of the rectangle and the desired color inside the rectangle.
(This strategy mimics the technique described in the reading for
building a new image, except that we use rgb-transparent
rather than the background color.)
image-select-rectangle!) and then
iterate over the selection.
Let's explore each of these in a bit more depth. For the examples, we'll use 10 as the left edge of the rectangle, 15 as the top, 20 as the width, and 40 as the height. (Note that the right edge is at 30 (10+20) and the bottom edge is at 55 (15 + 40).
a. Create a new white 100x100 image, called canvas, on which
you can experiment.
b. Determine whether the following successfully uses
image-compute-pixels! to compute a red rectangle.
(image-compute-pixels!
canvas
(lambda (col row)
(if (and (<= 10 col 30) (<= 15 row 55))
(rgb-new 255 0 0)
rgb-transparent)))
c. Determine whether the following successfully uses
region-compute-pixels! to compute a blue rectangle.
(region-compute-pixels! canvas 10 15 20 40 (lambda (col row) (rgb-new 0 0 255)))
d. Determine whether the following successfully uses
selection-compute-pixels! to compute a black
rectangle.
(image-select-rectangle! canvas REPLACE 10 15 20 40) (selection-compute-pixels! canvas (lambda (col row) (rgb-new 0 0 0)))
e. At least one of these techniques has a subtle flaw. Identify and correct the flaw.
f. Once that flaw is corrected, which of these techniques do you most prefer, and why? Be prepared to share your choice and rationale with your peers.
g. Using the technique of your choice, write a procedure,
(
that fills in the specified rectangle.
compute-rectangle! image
left top
width height
color)
Consider the following code from the reading.
(image-compute
(lambda (col row)
(if (<= (+ (square (- col 40)) (square (- row 50)))
(square 30))
(rgb-new 255 0 0)
(rgb-new 0 0 0)))
145 91)
a. Confirm that the code does, in fact, draw a red circle on a black background.
b. What do you expect to have happen if we change the 40 to 10 and the 50 to 70?
c. Check your answer experimentally.
d. What do you expect to have happen if we change the 30 to 60?
e. Check your answer experimentally.
f. As the reading suggested, instead of just using
(rgb-new 255 0 0), we can substitute a procedure
that computes colors based on the position. Try doing so.
You may find it appropriate to do an extra problem (which you can do in any order), an exploration, or any combination.
In exercise 6, you created a variety of rectangles on an existing image. Sometimes, to make such rectangles stand out, we would like a fixed-color border around the rectangles.
a. Describe at least two ways to create such borders. After doing so, read the notes on this problem.
b. Pick one of those techniques, and draw a white-to-red blend starting at (20,10) with width 50 and height 20, with a four-pixel wide black border.
Consider the final image from exercise 5. Suppose we wanted to make a similar, but larger, version of the image. To do so, we'd certainly need to change the width and height of the image and the ending column and row.
Do we need to change the .025 and .020? We can,
but it depends on how we define “similar”.
If you change .025 and .020, you might scale
them similarly to how you scale the image. For example, if we double the
width and height of the image, we might write
(image-compute
(lambda (col row)
(rgb-new 0
(* 128 (+ 1 (sin (* pi 0.0125 col))))
(* 128 (+ 1 (sin (* pi 0.010 row))))))
80 100)
a. What do you expect to have happen if you use the preceding code to create a larger, similar, image?
b. Check your answer experimentally.
c. What do you expect to have happen if you restore the .025 and .020 to the preceding code and then rerun it?
d. Check your answer experimentally.
a. Generalize the circle drawing code from exercise 8 to a procedure,
(
that creates a
red-circle image-width
image-height circle-radius
center-col circle-row)image-width-by-image-height
image consisting of a red circle of the specified radius, centered at
the specified position.
b. Clearly, we might want to add circles to existing images, and not
just compute new images that contain circles.
Write a procedure, (,
that draws a red circle of
radius draw-red-circle!
image
col
row
radius)radius
centered at (col,row).
As Professor Kluber suggested when he visited, one way we can simulate depth in an image is by overlaying one thing over another.
a. Create an image you find aesthetically pleasing by overlaying fixed-color rectangles on top of each other.
b. Create an image you find aesthetically pleasing by overlaying computed-color rectangles on top of each other.
In one of the exercises in this lab, you used trigonometric functions to
compute color values. Clearly, we can use these functions, and others,
in a variety of ways. For example, we need not linearly scale the row
and column, or can scale them in a way to get different ranges. Similarly,
we can choose functions other than sin to compute results.
In the end, all that we care is that we end up with each component value
in the range 0 .. 255.
Experiment with a variety of functions and multipliers to find a combination that you find pleasing.
For example, consider the original computation of the green component
(* 128 (+ 1 (sin (* pi 0.025 col))))
We might replace the 0.25 with another number. We might
replace the sin with cos. We might
cube the result of that multiplication with
(expt (* 0.025 col 3)
We might even square the result of the sine computation.
a. Make your own copy of the kitten image. We'd suggest that you save it as
/home/username/Desktop/kitten.png.
b. Load, name, and show that image.
(define kitten
(image-show (image-load "/home/username/Desktop/kitten.png")))
c. Verify that the code for adding a screen works as advertised.
d. Try adding different screens to the image. You might try different colors, color blends rather than fixed colors, different formulae for deciding whether or not to draw the screen color, or whatever.
One technique for putting a border around a rectangular part of the image is to draw a slightly larger rectangle before you draw that part of the image. For example, if our rectangle starts at (10,20) and has width 15 and height 20, we might draw a black rectangle that starts at (8,18) with width 19 and height 24.
Another technique is to draw four thin rectangles, one above, one to the left, one to the right, and one to the bottom. For example, if our rectangle starts at (10,20) and has width 15 and height 20, we might write
(define border-color (rgb-new 0 0 0)) (region-compute-pixels! canvas 8 18 19 2 (lambda (col row) border-color)) (region-compute-pixels! canvas 8 41 19 2 (lambda (col row) border-color)) (region-compute-pixels! canvas 8 18 2 24 (lambda (col row) border-color)) (region-compute-pixels! canvas 26 18 2 24 (lambda (col row) border-color))
The second technique is a bit more complicated to write, but has the advantage that we can add the border after we've drawn the image.
A third possibility is to write a procedure that only draws the border color for pixels in the prior region. The details of that strategy are left as a challenge to the reader.