Summary:
In this laboratory, you will explore the random
procedure, its use in simulating simple games, and its use in making
“unpredictable” drawings.
a. Start the GIMP and MediaScript, create a new 200x200 image, and call it
canvas.
b. Make a copy of random-drawing-lab.scm.
random
a. Evaluate the expression (random 10) twenty times.
What values do you get?
b. What values do you expect to get if you call
random with 1 as a parameter?
c. Check your hypothesis experimentally.
d. What do you expect to happen if you call random
with 0 or -1 as a parameter?
e. Check your hypothesis experimentally.
f. Try calling random with other integer
parameters. What effect does the parameter seem to have?
g. Try calling random with non-integer
parameters. What effect does the parameter seem to have?
h. Try calling random with no parameters. What
happens?
a. Using roll-dice, roll ten dice.
b. Using roll-dice, roll ten dice. (Yes, this instruction
is the same as the previous instruction. You should do it twice.)
c. Did you get the same list of values each time? Why or why not?
d. What other procedures have you encountered that may return different values each time you call them with the same parameters?
Consider the problem of rolling a pair of dice n
times and counting the number of times that either a seven (7) or an eleven
(11) comes up.
a. What is wrong with the following pair of procedures that are intended to accomplish this task.?
;;; Procedure:
;;; pair-a-dice
;;; Parameters:
;;; [None]
;;; Purpose:
;;; Roll two six-sided dice and find their sum.
;;; Produces:
;;; roll, an integer
;;; Preconditions:
;;; [No additional]
;;; Postconditions:
;;; 2 <= roll <= 12
;;; Across multiple calls, the various rolls have the same probabilities
;;; as we would get from rolling two dice.
(define pair-a-dice
(lambda ()
(+ (roll-a-die) (roll-a-die))))
(define tally-seven-eleven
(lambda (n)
(cond ((<= n 0) 0)
((or (= (pair-a-dice) 7) (= (pair-a-dice) 11))
(+ 1 (tally-seven-eleven (- n 1))))
(else (tally-seven-eleven (- n 1))))))
Hint: How many times should we roll a pair of
dice to count how many times to find out how many sevens or elevens
come up in n rolls?
Add a an expression using display to the
pair-a-dice procedure so that you can count how
many times it is called.
(define pair-a-dice
(lambda ()
(display "Rolling ...") (newline)
(+ (roll-a-die) (roll-a-die))))
If that isn't enough of a hint, read the notes on this problem.
b. Write a correct procedure to solve this problem.
a. What do you expect the following to accomplish?
>(context-set-fgcolor! (random-rainbow-color))>(select-random-brush!)>(draw-random-line! canvas)
b. Check your answer experimentally.
c. Do you expect to get the same result if you enter the same sequence of instructions again? Why or why not?
d. Check your answer experimentally.
e. What do you expect to have happen if you replace
random-rainbow-color in the instructions with
random-color.
f. Check your results experimentally.
Your code file should include the
splat! procedure from the reading.
a. Read through the code for splat! to make sure
that you understand what it does.
b. Call splat! a few times to draw a few lines.
c. As you may have noted, there are two procedures that generate one
of a limited range of random colors,
random-rainbow-color and
random-blue. Pick one of the two and update
splat! to use it. Test your updated version.
d. Update splat! so that it only uses circular
brushes.
e. Pick a few favorite brushes and update splat! so
that it selects between those brushes.
Hint: The reading had a procedure that lets you select between a set of brushes. That procedure is included in the code file for this lab.
a. Write a procedure, (select-random-ellipse! image), that
selects an unpredictable eclipse in image.
b. Test your procedure with a sequence of commands like the following:
>(select-random-ellipse! canvas)>(image-stroke-selection! canvas)
c. In addition to selecting a random ellipse, we might also want to choose
a random fill color, a random stroke color, and even a random brush.
Rather than retyping that sequence of commands each time we want a new
random ellipse, we might encapsulate them into a procedure, which we could
call draw-blob!.
Write a procedure, (draw-blob! image), that
In an earlier exercise, you wrote a procedure, draw-blob!
and called it a few times. In practice, most programmers don't like to
enter the name of a procedure again and again. What's the solution? Write
another procedure that repeatedly calls that procedure.
Write and experiment with a procedure, (draw-blobs! image times),
that draws a blob on the image the specified number of times.
One problem with draw-blob! is that the blobs can
be anywhere and any size. The client of draw-blob!
might want to put some limits on the procedure. Write a new procedure,
(draw-restricted-blob! image min-col max-col min-row max-row),
that draws a blob which is restricted to be between horizontally between
min-col and max-col and vertically between
min-row and max-row.
If there are n rolls to count, we should only roll
the dice n times. However, you will find that
tally-seven-eleven does somewhere between
n and 2n calls. Why? Because the “is
it seven or eleven” potentially rolls the dice twice, once to
see if the roll is seven and, if not, one more time to see if the roll
is eleven.