Project: Uninterpretable Dance
Description
In this project, you will develop a program that makes the robot perform a randomized dance. That is, the program should have these features.
- The program should contain at least five dance functions, each of which instructs the robot to follow a different sequence of activities (beeps and movements) in a dance pattern.
-
The
mainfunction should make at least five calls at random to the five movement functions. The functions should be executed in a different random order each time the program is run. - The program need not ensure that each function is called at least once for any single run of the program, but all functions should have an equal probability of being called in each program execution.
-
The program must have:
- no global variables,
- at least one dance function with an array parameter,
- at least one dance function to which a value is passed as a parameter, and
- at least one dance function to which a pointer is passed as a parameter
which is not an array:
- The function taking the pointer parameter should modify the value in a meaningful way within the function.
- The function calling this function with a pointer parameter should then be effected by the change of that variable.
General Reminders
Well-written code should should be easy to read, understand, and modify; and the code should run efficiently. In the context of this project, therefore, your program should have these characteristics:
-
There should be no redundant or unused code. For example,
- If a code segment is repeated several places, consider collecting the code in a procedure that is called as needed.
- If the same statements are repeated several times in a row, consider placing one copy of the statements in a loop.
-
The code should be formatted to be easily readable. For example,
- Each procedure should have comments that describe what the procedure does (including any pre- and post-conditions).
- Comments should outline the main sections within a procedure. (It is distracting for a comment to simply repeat what the code does, but it is helpful to have a high-level comment that describes the idea behind a section of code.)
-
Variable names should be descriptive. (Use
variable names
b1, b2,etc. only for vitamins.) - Formatting/indenting should clarify the structure of the programs. (For example, indent consistently with in a loop and within conditional statements.)
-
The code should also be reasonably efficient. For example,
-
If variables
iandjalways have the same value, then one could be used throughout and the other discarded. -
If a value can be computed directly, do not use a loop. (No need to count
1 by 1 to ten, if one can simply make the
assignment
value = 10.) - If logic seems particularly complex for one section of code, consider whether there is a simpler way.
-
If variables
Grading
In addition to the general grading guidelines for evaluation, the project is worth 25 points.
- [5 points] Dance has at least 5 creative and unique dance sequence functions
- [4 points] Dance is properly randomized
- [4 points] At least one dance function uses an array parameter
- [3 points] At least one dance function uses a pass-by-value parameter
- [6 points] At least one dance function uses a pointer parameter
- [2 points] Pointer parameter used properly
- [2 points] Value of pointer parameter changed
- [2 points] Changed pointer parameter used elsewhere in program
- [3 points] Complete testing plan and commentary given
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Comments on Program Format, Comments, Readability, etc.
(Points not given, but points can be deducted.)
