Program Grading Guidelines
CSC 261 - Artificial Intelligence - Weinman
- Summary:
- This guide provides information on comments and format
considerations used for grading programs.
Overview
This course features regular programming activities, as listed on
the course schedule. While each exercise will have its own rubric
based on the elements of the assignment, programming-based activities
will feature several rubric elements in common. These items are measured
on the following scale:
- Excellent (Always)
- Four points; A. Demonstrates the criterion
either without fail or a minor indiscretion; a complete or superlative
exemplar.
- Good (Usually)
- Three points; B. Misses one notable or two
lesser instances of the criterion yet still demonstrates sound grasp
of the practice.
- Satisfactory (Sometimes)
- Two points; C. Features at least
two positive demonstrations of the criterion or misses several important
opportunities.
- Passing (Rarely)
- One point; D. May have token, incomplete,
or incorrect demonstrations of the criterion.
- Failing (Never)
- Zero points; F. Completely overlooks the
criterion.
Some of the criteria below may seem artificial and superfluous in
a context where you are writing relatively small programs that an
instructor has largely specified for you. You might even sensibly
argue that, in following the composition principle of "writing for
the reader," it is is petty or excessive to deduct for omissions
that can easily be understood by the instructor. However, that argument
overlooks the larger purpose, which is to develop good habits that
translate to practice in systems of much larger scale. The importance
of these elements increases exponentially with program complexity,
and we hope to enhance your ability to "write for the reader"
in that context as well.
In summary, these metrics represent important skills in the broader
world of software development and maintenance. We measure them to
help ensure you learn their primary characteristics.
Contents
1 Comments
1.1 Begin files and functions with appropriate comments
1.2 Describe main computations in comments
2 Structure
2.1 Use clear function, parameter, and variable names
2.2 Format programs for ease of reading and understanding
1 Comments
1.1 Begin files and functions with appropriate comments
Documenting before you write a procedure will help you plan and clarify
the requirements of your implementation; it may even help you assess
whether you need to refactor. For each function, documentation must
include a sentence describing the purpose and contextualizing the
purpose of the program unit in English. Furthermore, documentation
must give preconditions and postconditions of each function.
1.2 Describe main computations in comments
Kernighan and Pike [KP] remind us:
Comments are meant to help the reader of a program. They do not help
by saying things the code already plainly says, or by contradicting
the code, or by distracting the reader with elaborate typographical
displays. The best comments aid the understanding of a program
by briefly pointing out salient details or by providng a larger-scale
view of the proceedings. [emphasis added][KP, p. 23]
They also give us the following injunctions:
- Don't belabor the obvious ("Comments should add something
that is not immediately evident from the code, or collect into one
place information that is spread though the source" [KP, p. 23])
- Don't comment bad code, rewrite it ("When the comment outweighs
the code, the code probably needs fixing" [KP, p. 25])
- Don't contradict the code ("When you change code, make
sure the comments are still accurate" [KP, p. 25])
2 Structure
2.1 Use clear function, parameter, and variable names
Speaking of named steps, those names should be sensible to your reader.
We also remind you that you need to think beyond the scale of the
program due this week. Your reader might be a programmer from another
division, but it might also be yourself at a later time. Do not expect
to remember what SMRHSHSCRTCH [KP, p. 5] means more
than an hour after you write that down.
Like good writing, function names should indicate an action
"verb" to promote understanding. An accompanying noun "object"
in the name will also help.
In another analogy to writing, functions, parameters, or variables
operating in analogous roles should be named analogously, the programmer's
version of, "express co-ordinate ideas in similar form" [SW].
Clear parameter names are critical because they function as a bridge
between two different scopes of execution. Avoid single letters; parameter
names should suggest the role and semantics of each value entering
the function. As the system scale grows larger, other programmers
may only be familiar with a different corner of the system. Along
with documentation, the published interface (parameter names) of your
code will be key to understanding how to use it.
Generally variables are values local to a small function (cf
and ). Yet these names too should clearly
indicate their corresponding values. While no code is "self documenting,"
good names go hand-in-hand with understanding. They are the programmer's
version of the writer's injunction to "avoid pronouns with unclear
antecedents."
Global names of functions and variables should be particularly
descriptive. Because they might occur anywhere in a program, their
names need to completely evoke their meaning, regardless of context.
Loop variables representing an array index are often named i;
that's not intrinsically bad. In fact, such conventional uses often
benefit from short names, where long names would adversely impact
brevity. However, nested loop variable names should indicate
more about the meaning of each index. For example, r and
c for rows and columns in a two-dimensional structure, t
for a thread index, etc. When the corresponding array has a clear
name, using mnemonic index variables (rather than i) can
help you avoid errors.
2.2 Format programs for ease of reading and understanding
This criterion may encompass many abstract properties, but we can
list a few concretely. Indentation, white space, and style consistency.
First, your program indentation should match the program flow.
While most modern programming languages (Python excluded) care not
a whit where your code appears because whitespace is irrelevant, the
compiler is not the primary audience for your program. Human
readers rely on indentation to help understand program flow with respect
to functions, conditionals, and loops. Fortunately, your text editor
will mostly do this for you automatically.
White space should help the human reader understand your programs
at the expression, block, function, and source code level. After all,
"white space is free", at least on screen. For grading, your programs
will be printed (on paper, where white space is decidedly not free),
so we take the comment with a grain of salt, admitting a measure of
truth. Help your reader understand your code, but do not add separation
beyond what is needed to aid clarity.
Practice a consistent style. When you write code from scratch,
you may wish to practice one of the many existing "standard" coding
styles. This course will not dictate a specific style, though your
employers or open source projects may demand adherence to a particular
style. When you are adding to or modifying an existing piece
of software, match its style.
Finally, Kernighan and Pike [KP, pp. 6-8] give us a few additional
style injunctions
- Use the natural form for boolean expressions. ("Conditional
expressions that include negations are always hard to understand"
[KP, p. 6])
- Parenthesize to resolve ambiguity
- Break up complex expressions
- Be clear ("the goal is to write clear code, not clever
code" [KP, p. 6])
- Be careful with side effects
We add one further concrete style guideline: Line must be
no wider than 80 characters. This makes them easier to read both
on screen and on paper. (Note: If running enscript on your
program code produces the output "X lines
were wrapped," where X is some number, then your
lines are wider than 80 characters and you should re-format your code
with additional linebreaks.
Acknowledgments
In broad strokes, the contents of this rubric have been influenced
by many sources. Criteria are adapted in part from an earlier version
of Henry Walker's Program
Style Summary and Checklist and used under a CC-BY-NC-SA 4.0 license.
Marge Coahran influenced some of the style considerations and John
Stone suggested expressing the learning objective as forming habits.
Although cited when possible, many uncited ideas no doubt have been
influenced by Kernighan and Pike [KP].
References
- [KP]
- Brian W. Kernighan and Rob Pike. The Practice
of Programming. Addison-Wesley, 1999.
- [SW]
- William Strunk, Jr. and E.B. White. The Elements
of Style. 1959.
Copyright © 2014, 2015, 2018 Jerod
Weinman. This work is licensed under a Creative
Commons Attribution-Noncommercial-Share Alike 4.0 International License.