Lab: Reliable Data Transfer

CSC 364 - Computer Networks - Weinman



Summary:
We implement a reliable data transfer layer protocol
Assigned:
Friday 21 February
Due:
11:59 PM Tuesday 4 March
Objectives:
 
Background
Section 3.4 in Kurose and Ross (Computer Networks) explains the principles of reliable data transfer, including details of the alternating bit protocol rdt3.0 (3.4.1) and the Go-Back-N protocol (3.4.3)
Collaboration:
You will complete this lab in pairs assigned by the instructor.

Overview

In this laboratory programming assignment, you will be writing the sending and receiving transport-level code for implementing a simple reliable data transfer protocol. There are two versions of this lab, the alternating-bit protocol version and the Go-Back-N version. This lab should be fun since your implementation will differ very little from what would be required in a real-world situation.
Since you don't have standalone machines (with an OS that you can modify), your code will have to execute in a simulated hardware/software environment. However, the programming interface provided to your routines, i.e., the code that would call your entities from above and from below is very close to what is done in an actual UNIX environment. (Indeed, the software interfaces described in this programming assignment are much more realistic that the infinite loop senders and receivers that many texts describe). Stopping/starting of timers are also simulated, and timer interrupts will cause your timer handling routine(s) to be activated.

The routines you will write

The procedures you will write are for the sending entity (A) and the receiving entity (B). Only unidirectional transfer of data (from A to B) is required. Of course, the B side will have to send packets to A to acknowledge (positively or negatively) receipt of data. Your routines are to be implemented in the form of the procedures described below. These procedures will be called by (and will call) procedures emulating a network environment. The overall structure of the environment is shown in Figure 1.
reliable-data-transfer-figure.gif
Figure 1: Structure of the emulated environment.
The unit of data passed between the upper layers and your protocols is a message, which is declared as:
struct msg { 
    char data[DATA_LENGTH]; 
};
This declaration, and all other data structure and emulator routines, as well as stub routines (i.e., those you are to complete) are in the file, rdt.c, described later. Your sending entity will thus receive data in DATA_LENGTH byte chunks from layer5; your receiving entity should deliver DATA_LENGTH byte chunks of correctly received data to layer5 at the receiving side.
The unit of data passed between your routines and the network layer is the packet, which is declared as:
struct pkt { 
    int seqnum;
    int acknum;
    int checksum;
    char payload[DATA_LENGTH]; 
};
Your routines will fill in the payload field from the message data passed down from layer5-easy to do with memcpy(3). The other packet fields will be used by your protocols to insure reliable delivery, as we've studied.
The routines you will write are detailed below. As noted above, such procedures in real-life would be part of the operating system, and they would be called by other procedures in the operating system.
A_output(message),
where message is a structure of type msg, containing data to be sent to the B-side. This routine will be called whenever the upper layer at the sending side (A) has a message to send. It is the job of your protocol to insure that the data in such a message is delivered in-order, and correctly, to the receiving side upper layer.
A_input(packet),
where packet is a structure of type pkt. This routine will be called whenever a packet sent from the B-side (i.e., as a result of a tolayer3() being done by a B-side procedure) arrives at the A-side. packet is the (possibly corrupted) packet sent from the B-side.
A_timerinterrupt()
This routine will be called when A's timer expires (thus generating a timer interrupt). You'll probably want to use this routine to control the retransmission of packets. See starttimer() and stoptimer() below for how the timer is started and stopped.
A_init()
This routine will be called once by the simulator, before any of your other A-side routines are called. It can be used to do any required initialization.
B_input(packet),
where packet is a structure of type pkt. This routine will be called whenever a packet sent from the A-side (i.e., as a result of a tolayer3() being done by a A-side procedure) arrives at the B-side. packet is the (possibly corrupted) packet sent from the A-side.
B_init()
This routine will also be called once by the simulator, before any of your other B-side routines are called. It can be used to do any required initialization.

Software Interfaces

The procedures described above are the ones that you will write. The emulator provides the following routines which can be called by your routines:
starttimer(calling_entityincrement),
where calling_entity is either 0 (for starting the A-side timer) or 1 (for starting the B side timer), and increment is a float value indicating the amount of time that will pass before the timer interrupts. A's timer should only be started (or stopped) by A-side routines, and similarly for the B-side timer. To give you an idea of the appropriate increment value to use: a packet sent into the network takes an average of 5 time units to arrive at the other side when there are no other messages in the medium.
stoptimer(calling_entity),
where calling_entity is either 0 (for stopping the A-side timer) or 1 (for stopping the B side timer).
tolayer3(calling_entitypacket),
where calling_entity is either 0 (for the A-side send) or 1 (for the B side send), and packet is a structure of type pkt. Calling this routine will cause the packet to be sent into the network, destined for the other entity.
tolayer5(calling_entitymessage),
where calling_entity is either 0 (for A-side delivery to layer 5) or 1 (for B-side delivery to layer 5), and message is a structure of type msg. With unidirectional data transfer, you would only be calling this with calling_entity equal to 1 (delivery to the B-side). Calling this routine will cause data to be passed up to layer 5.

The simulated network environment

A call to procedure tolayer3() sends packets into the medium (i.e., into the network layer). Your procedures A_input() and B_input() are called when a packet is to be delivered from the medium to your protocol layer.
The medium is capable of corrupting and losing packets. It will not reorder packets. When you compile your procedures and the emulator procedures together and run the resulting program, you will be asked to specify values regarding the simulated network environment:

Assignment

Alternating Bit Protocol

Design

Write a design statement for your alternating bit protocol using the routines above. Your protocol must send both ACK and NAK messages. How you accomplish that is up to you; due to the alternating bit, you could implement NAKs explicitly or implicitly in a fashion similar to the rdt2.2 protocol. Note that receiving a NAK will allow the sender to take corrective action more quickly.
In particular, you should clarify the meaning of the fields in struct pkt as you are using them (i.e., with respect to ACK and NAK) and draw or very clearly describe the FSMs for sender and receiver. (Professor Weinman completed this lab without doing so, which caused unnecessary grief.)

Implementation

Write the procedures, A_output(), A_input(), A_timerinterrupt(), A_init(), B_input(), and B_init() which together will implement a stop-and-wait (i.e., the alternating bit protocol, which we referred to as rdt3.0 in the text) unidirectional transfer of data from the A-side to the B-side.
You should perform a check in your sender to make sure that when A_output() is called, there is no message currently in transit. If there is, you can simply ignore (drop) the data being passed to the A_output() routine.
To prevent such dropped outgoing packet, you can choose a very large value for the average time between messages from sender's layer5, so that your sender is never called while it still has an outstanding, unacknowledged message it is trying to send to the receiver. I'd suggest you choose a value of 1000.
Put your procedures in a file called abp.c. You will need the initial version of this file, containing the emulation routines and the stubs for your procedures. You can obtain this program from the MathLAN:
$ cp /home/weinman/courses/CSC364/labs/rdt/rdt.c somewhere/abp.c
Your procedures should print a message whenever an event occurs at your sender or receiver (i.e., a message/packet arrival, or a timer interrupt) indicating the procedure invoked, the event interpretation, as well as any action taken in response.
As you proceed to test your implementation, if you find you missed something in your design, be sure to update and revise your statement to reflect what you plan to do (and end up doing) in your code.

Go-Back-N Protocol

"Instead" of a stop-and-wait protocol, you can implement a pipelined Go-Back-N protocol. Some new considerations (which do not apply to the alternating bit protocol) for the procedures you'd write include:
A_output(message),
where message is a structure of type msg, containing data to be sent to the B-side.
Your A_output() routine will now almost certainly be called when there are outstanding, unacknowledged messages in the medium-implying that you will have to buffer multiple messages in your sender. Also, you'll also need buffering in your sender because of the nature of Go-Back-N: sometimes your sender will be called but it won't be able to send the new message because the new message falls outside of the window (which is full).
Rather than have you worry about buffering an arbitrary number of messages, it will be OK for you to have some finite, maximum number of buffers available at your sender (say for 50 messages) and have your sender simply drop the request should all 50 buffers be in use at one point (Note: using the values given below, this should never happen!) In the "real-world," of course, one would have to come up with a more elegant solution to the finite buffer problem!
A_timerinterrupt()
This routine will be called when A's timer expires (thus generating a timer interrupt). Remember that you've only got one timer, and may have many outstanding, unacknowledged packets in the medium, so you'll have to think about how to use this single timer.

Design

Write a design statement documenting and explaining your choices in how to implement the Go-Back-N protocol (and why they are correct). Your protocol must send both ACK and NAK messages. How exactly you accomplish this is up to you. In particular, you should clarify the meaning of the fields in struct pkt as you are using them (i.e., with respect to ACK and NAK messages) and draw or very clearly describe the FSMs for sender and receiver.

Implementation

Write the procedures, A_output(), A_input(), A_timerinterrupt(), A_init(), B_input(), and B_init() which together will implement a Go-Back-N unidirectional transfer of data from the A-side to the B-side, with a window size of WINDOW_SIZE. Copy a new version of the network emulator into a file called gbn.c:
$ cp /home/weinman/courses/CSC364/labs/rdt/rdt.c somewhere/gbn.c
Note:
To "wrap around" to the beginning of of an array, use modular arithmetic:
index = (index + 1) % BUFFER_LENGTH; // Increment index with wrap-around to zero

Extra Credit

For extra credit, you can implement bidirectional transfer of messages for either protocol. In this case, entities A and B operate as both a sender and receiver. You may piggyback acknowledgments on data packets, though it is simpler not to do so. To get the emulator to deliver messages from layer 5 to your B_output() routine, you will need to change the declared value of BIDIRECTIONAL from 0 to 1.
Be sure to update your design statement to explain your implementation of bidirectional transfer.

Evaluation

Assuming the general guidelines for lab exercises are met, completing the alternating bit protocol will be considered "Good" (a B), while completing the Go-Back-N protocol would be considered "Excellent" (an A).
Although the grading for the two versions is not cumulative, the learning is. I therefore strongly recommend you complete the alternating bit protocol before attempting the Go-Back-N protocol.
Completing the extra credit correctly for either protocol would raise a grade by one-third grade point (i.e., a B to B+).

Suggestions

Checksums
You can use whatever approach for checksumming you want. Remember that the sequence number and ack field can also be corrupted. We would suggest a TCP-like checksum, which consists of the sum of the (integer) sequence and ack field values, added to a character-by-character sum of the payload field of the packet (i.e., treat each character as if it were an 8 bit integer and just add them together).
Globals
Note that any shared state among your routines needs to be in the form of global variables. Note also that any information that your procedures need to save from one invocation to the next must also be a global (or static) variable. For example, your routines will need to keep a copy of a packet for possible retransmission. It would probably be a good idea for such a data structure to be a global variable in your code. Note, however, that if one of your global variables is used by your sender side, that variable should NOT be accessed by the receiving side entity, since in real life, communicating entities connected only by a communication channel can not share global variables.
Please locate any global variable declarations together in an easy to find place (preferably just above your routines).
Time
There is a float global variable called time that you can access from within your code to help you out with your diagnostics, should you find it necessary.
START SIMPLE
Set the probabilities of loss and corruption to zero and test out your routines. Better yet, design and implement your procedures for the case of no loss and no corruption, and get them working first. Then handle the case of one of these probabilities being non-zero, and then finally both being non-zero.
Debugging
We recommend that you set the tracing level to 2 and put LOTS of printfs in your own code while your debugging your procedures.

What to turn in

Acknowledgments

This lab is a barely modified version of Programming Assignment 5: Implementing a Reliable Transport Protocol, by James F. Kurose and Keith W. Ross.