Summary: We examine the building blocks of one of the common kinds of algorithms used for RGB colors: Generating new colors from existing colors.
We have just started to learn about images and colors, and so the operations we might do on images and colors are somewhat basic. How will we expand what we can do, and what we can write? In part, we will learn new Scheme techniques, applicable not just to image computation, but to any computation. In part, we will learn new functions in the DrFu library that support more complex image computations. In part, we will write our own more complex functions.
We've been focusing primarily on how one might write algorithms to make new images. However, it is equally useful to manipulate existing images. So, what kinds of things might we do with existing images? One common algorithmic approach to images is the construction of filters, algorithms that systematically convert one image to another image. Complex filters can do a wide variety of things to an image, from making it look like the work of an impressionist painter to making it look like the image has been painted onto a sphere. However, it is possible to write simple filters with not much more Scheme than you know already.
Over the next few readings and labs we will consider filters that are constructed by transforming each color in an image using an algorithm that converts one RGB color to another. In the first RGB lab, you began to think about such algorithms as you computed the pseudo-complement of an RGB color or varied the components of the color. In this reading, we will consider the basic building blocks of filters: DrFu's basic operations for transforming colors and the ways to combine them into more complex color transformations. In the next reading, we will see how to use those transformations to transform whole images. After that, we'll explore how you write new transformations.
Rather than writing every transformation from scratch, we will start with a few basic transformations that DrFu includes.
The simplest transformations are rgb-darker and
rgb-lighter. These operations make a color a little bit
darker and a little bit lighter. If you apply them repeatedly, you can
darker and darker (or lighter and lighter) colors.
>(define sample (cname->rgb "blue violet"))>(rgb->string sample)"159/95/159">(define darker-sample (rgb-darker sample))>(rgb->string darker-sample)"143/79/143">(define lighter-sample (rgb-lighter sample))>(rgb->string lighter-sample)"175/111/175">(define doubly-darker-sample (rgb-darker (rgb-darker sample)))
In addition to making the color uniformly darker or lighter, we can also
increase individual components using rgb-redder,
rgb-greener, and rgb-bluer.
>(define sample (cname->rgb "blue violet"))>(rgb->string sample)"159/95/159">(rgb->string (rgb-redder sample))"191/95/159">(rgb->string (rgb-greener sample))"159/127/159">(rgb->string (rgb-bluer sample))"159/95/191"
The rgb-rotate procedure rotates the red, green,
and blue components of a color, setting red to green, green to blue,
and blue to red. It is intended mostly for fun, but it can also
help us think about the use of these components.
>(define sample (cname->rgb "blue violet"))>(rgb->string sample)"159/95/159">(rgb->string (rgb-rotate sample))"95/159/159"
The rgb-phaseshift procedure is another procedure
with less clear uses. It adds 128 to each component with a value
less than 128 and subtracts 128 from each component with a value
of 128 or more. While this is somewhat like the computation of a
pseudo-complement, it also differs in some ways. Hence, DrFu also
provides an rgb-complement procedure that computes
the pseudo-complement of an RGB color.
Now that we know some basic transformations to apply to colors, we
can use those transformations in a variety of ways. First, we can
use it to change one pixel in an image. How? We get the color of the
pixel, transform it, and then set the color of the pixel. For example,
here's how we might phase shift the top-left pixel in the image called
landscape.
>(image-set-pixel! landscape 0 0 (rgb-phaseshift (image-get-pixel landscape 0 0)))
What if we instead wanted to make pixel at (3,2) a bit redder? We'd write something like the following.
>(image-set-pixel! landscape 2 3 (rgb-redder (image-get-pixel landscape 2 3)))
How about if we wanted to darken the top-left pixel of a different image,
one called portrait? The instruction would be much the same.
>(image-set-pixel! portrait 0 0 (rgb-darker (image-get-pixel portrait 0 0)))
As we just noted, each of these examples is quite similar. The examples
differ in the image, the position, and the transformation,
but the rest of the code is the same. (For example, we
need to call both image-set-pixel! and
image-get-pixel in the same way.) We also see
ourselves duplicating a lot. In each case, we need to write the name
of the image twice and the position twice. As you might guess, having
to repeat the same information again and again often leads to errors.
When computer programmers realize that they are writing nearly
identical expressions again and again and again, they tend to write
new functions that encapsulate the common portions. Many call
this process refactoring. The designers
of DrFu certainly expected people to change pixels, and did
so themselves. To help programmers, they refactored the code
and devised a more concise way to change a pixel, which they
called (. Hence, to do the same
three operations given above, using image-transform-pixel!
image
column row
transformation)image-transform-pixel!,
we would write the following.
>(image-transform-pixel! landscape 0 0 rgb-phaseshift)>(image-transform-pixel! landscape 2 3 rgb-redder)>(image-transform-pixel! portrait 0 0 rgb-darker)
This code is certainly a bit more concise, and perhaps even easier to
understand. However, behind the scenes, it does exactly the same thing
that the previous code. How is image-transform-pixel!
implemented? Let's look at the code from the DrFu library.
;;; Procedure:
;;; image-transform-pixel!
;;; Parameters:
;;; image, an image identifier
;;; col, an integer
;;; row, an integer
;;; ctrans, a function from rgb colors to rgb colors
;;; Purpose:
;;; Transform one pixel in the image
;;; Produces:
;;; [Nothing; Called for the side effect]
;;; Preconditions:
;;; image names a valid image.
;;; 0 <= col < (image-width image)
;;; 0 <= row < (image-height image)
;;; For any rgb color, c, (rgb? (ctrans c))
;;; Postconditions:
;;; Let c be (image-get-pixel image col row) prior to this call.
;;; After this call, (image-get-pixel image col row) is now (ctrans c).
(define image-transform-pixel!
(lambda (image col row ctrans)
(image-set-pixel! image col row
(ctrans (image-get-pixel image col row)))))
Is there anything surprising about the
image-transform-pixel! procedure? We hope
you won't find it surprising, but some of you who have programmed
before may note something a bit puzzling - We've made one procedure
(rgb-phaseshift, rgb-redder,
or rgb-darker) a parameter to another procedure
(image-transform-pixel!). Not all programming
languages permit you to make procedures parameters, but those that do
can help you write more clearly and concisely, as in this example.
If you think back to the beginning of this reading, you may recall that we
suggested that one reason to learn to transform colors is that by transforming
colors, you can also build filters. Do we have enough information to write
a filter for a four-by-three image? Certainly. Suppose we wanted to compute
the complement of this image. We could write a sequence of calls to
the image-transform-pixel! procedure.
(image-transform-pixel! canvas 0 0 rgb-complement) (image-transform-pixel! canvas 0 1 rgb-complement) (image-transform-pixel! canvas 0 2 rgb-complement) (image-transform-pixel! canvas 0 3 rgb-complement) (image-transform-pixel! canvas 1 0 rgb-complement) (image-transform-pixel! canvas 1 1 rgb-complement) (image-transform-pixel! canvas 1 2 rgb-complement) (image-transform-pixel! canvas 1 3 rgb-complement) (image-transform-pixel! canvas 2 0 rgb-complement) (image-transform-pixel! canvas 2 1 rgb-complement) (image-transform-pixel! canvas 2 2 rgb-complement) (image-transform-pixel! canvas 2 3 rgb-complement)
That's certainly an awful lot of typing, even for a small image.
We could probably find a more concise way of writing the
same commands using map, but that would
still require us to create a list of positions. In the next
reading, we'll consider some disadvantages of this technique
and learn how to get DrFu to automatically figure out all of the calls
for an image.
So, what should you take away from what we've just learned? You now know a few new functions in DrFu, particularly functions that transform colors. You've now learned about a technique that computer scientists use, refactoring, which involves writing new functions that encapsulate common code. You've seen that Scheme permits procedures to take other procedures as parameters, and that this permission supports refactoring.
For the immediate future, knowing the particular transformations will be helpful. In the future, knowing about refactoring and knowing how to use procedures as parameters will be even more helpful.
(rgb-lighter
rgb-color)
(rgb-darker
rgb-color)
(rgb-redder
rgb-color)
(rgb-greener
rgb-color)
(rgb-bluer
rgb-color)
(rgb-rotate
rgb-color)
(rgb-phaseshift
rgb-color)
(rgb-complement
rgb-color)
(image-transform-pixel!
image
column
row
func)
col,row)
in image by applying
func to its old color and setting that
pixel to the resulting color.